4th Street Basketball Update 1.0.25.1

Update 1.0.25.1 is now available for the 4th Street Basketball computer game.  A direct link to the update file is provided here.

This update includes generation solutions for the "Super Advanced Recipient" option in the "Assist & Reb Data" tab (formerly the "Assist Data" tab).

A "Super Advanced Rebound" option has also been added.  It's solutions are also displayed in the "Assist & Reb Data" tab.

The "Super Advanced Rebound" option requires an automatic player file update (completed when the file is loaded) which adds two new rebound attributes, "oRebSA" and "dRebSA" to each player's data record.  These are essentially the players' offensive and defensive rebounds per 100 possession stats.

During a rebounding situation, the program will generate a list of each player's pertinent RebSA (offense for the shooting team, defense for the defending team) rating, then generate a random number based upon the total.  Each player's rating covers a certain range of the total, and a single player is identified using the random number.

There are no plans to include either the "Super Advanced Recipient" or "Super Advanced Rebound" systems into the board game, as both would require a "floating" random number generator and continual re-calculating of the range and totals, which simply take too long to implement.