Fast-Action Cards can help speed up game play by eliminating dice rolls.
- flip a card over; the white die number determine who has the ball
- flip another card over, look across from the player determined in (1), and you'll know which zone he occupies
- flip another card over, refer to the red and blue dice to find a matchup winner
- flip another card, refer to the black and orange dice for the play result
You can even put the cards into 2 piles...one for timed actions, the other for simultaneous (untimed) actions, to help keep track of the game clock.
The cards are modulated - the Season Rules sheet that comes with each set of cards instruct you to substitute some of the "gold-numbered" cards for "green-numbered" cards, therefore allowing you to construct a viable location grid for that season.
Cards are 3" x 3" and are printed on coated stock very similar to a pack of poker cards.